Fix render callback start/stop race in C++ NativeAnimated#57270
Open
bartlomiejbloniarz wants to merge 1 commit into
Open
Fix render callback start/stop race in C++ NativeAnimated#57270bartlomiejbloniarz wants to merge 1 commit into
bartlomiejbloniarz wants to merge 1 commit into
Conversation
|
@bartlomiejbloniarz has exported this pull request. If you are a Meta employee, you can view the originating Diff in D109009181. |
Summary: The shared AnimationBackend path now coordinates render callback registration and publication with a small mutex-protected optional callback id. `startRenderCallbackIfNeeded` holds the lifecycle mutex across `AnimationBackend::start` and id publication because the backend registers before returning the id; `stopRenderCallbackIfNeeded` clears the published id under the same mutex before stopping that callback. This closes the window where a concurrent stop could observe no published id and leave the just-registered backend callback orphaned. The existing non-shared platform callback path remains on the original atomic flag, preserving the avoid-calling-external-code-under-a-mutex behavior. Changelog: [General][Fixed] - Fix a race in the C++ Animated render-callback lifecycle that could leave stale callbacks running on every frame Differential Revision: D109009181
7de94ed to
cd09677
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary:
The shared AnimationBackend path now coordinates render callback registration and publication with a small mutex-protected optional callback id.
startRenderCallbackIfNeededholds the lifecycle mutex acrossAnimationBackend::startand id publication because the backend registers before returning the id;stopRenderCallbackIfNeededclears the published id under the same mutex before stopping that callback. This closes the window where a concurrent stop could observe no published id and leave the just-registered backend callback orphaned.The existing non-shared platform callback path remains on the original atomic flag, preserving the avoid-calling-external-code-under-a-mutex behavior.
Changelog: [General][Fixed] - Fix a race in the C++ Animated render-callback lifecycle that could leave stale callbacks running on every frame
Differential Revision: D109009181